Mobile game designers feel like the mad scientists of the development world. They work fast and are constantly adjusting formulas based on the tiniest changes in player data. And when one experiment blows up in their face, they’re ready to move on to whatever is next. On this week’s episode …
Read More »How Ninja Theory put so much design into the pure chaos of Bleeding Edge
In a Bleeding Edge brawl, four cyber-human players will meet four cyber-human players for melee combat. The ensuing fight is pure chaos, fought at a short range and as unpredictable as any street brawl. It seems crazy, but it took a lot of thinking to bring this game about. The …
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