Hypercasual games are simple games that can reach the broadest audiences on mobile devices, and they can be made almost anywhere. The latest company to prove that is Ducky, a nine-month-old company in Russia whose games have been played 145 million times and generated $ 1 million a month in …
Read More »Zynga is acquiring hypercasual mobile game firm Rollic for at least $168 million
GamesBeat Summit Watch every session from the annual event On Demand Watch Now Zynga has agreed to buy Istanbul-based Rollic, a fast-growing hypercasual mobile game company, as part of its latest effort to expand through acquisition. The San Francisco-based Zynga will pay $ 168 million for 80% of Rollic, whose …
Read More »Adjust and Unity: Hypercasual mobile games grew 72% in March
Hypercasual games, or mobile titles folks can play in a minute or less, grew 72% in the quarter ended March 31 as players turned to mobile games as a salve for the pandemic, according to a report from mobile measurement firm Adjust and game engine maker Unity Technologies. That is …
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