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Hearthstone: Forged in the Barrens interview — New core, old Warcraft zone shuffle up the tavern

Blizzard Entertainment revealed Hearthstone‘s next expansion, Forged in the Barrens, during BlizzCon Online’s opening ceremonies on February 19. This new set looks to bring new life to card game by taking inspiration from one of World of Warcraft’s oldest and most iconic areas. The Barrens is a huge zone that …

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Diablo IV interview: Making a modern rogue

GamesBeat Summit 2021 #GBSummit returns with two days of content and networking designed for industry executives. Hosted Online April 28-29, 2021 Register Now Diablo IV was a major part of Blizzard’s BlizzCon Online event last weekend, with the studio revealing the rogue class and explaining new systems like camps. It …

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Unity CFO Kim Jabal interview: Understanding the tradeoff between market share and profits

GamesBeat x Oculus Venues Join Dean Takahashi, Ramez Naam, and Tim Chang online for “Science Fiction, Tech, and Games.” Hosted in VR and 2D February 17th, 10:00am PT Learn More Unity Technologies recently reported better than expected earnings for the fourth quarter ended December 31. It reported revenues rose 39% …

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George Orwell’s Animal Farm interview — Making a game inspired by totalitarian oppression

George Orwell’s Animal Farm debuts today as a PC and mobile game based on a classic work of literature. The game was made by small collective of indie developers and they worked with estate of George Orwell, who wrote the classic allegorical book about totalitarian government in 1945. The title …

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Anne Munition interview — Why diversity matters in gaming and streaming

Get the most out of your game’s subscription plans Best practices for designing and managing your subscription strategy Access guide here Anne Munition was born for this era. She has been streaming on Twitch since early on, and it’s been about 6.5 years now. She has about 629,000 followers on Twitch, …

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Nvidia CEO Jensen Huang interview — Antitrust, openness, and the PC-console war

Get the most out of your game’s subscription plans Best practices for designing and managing your subscription strategy Access guide here Nvidia had another stellar quarter, reporting this week it had revenues of $ 4.73 billion for its third fiscal quarter ended October 25, up 57% from a year earlier. …

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Tom Hall interview — Why Doom co-creator is making virtual reality games

Tom Hall is a versatile game designer with more than three decades of experience. He has worked on hardcore games such as Doom, Duke Nukem, Rise of the Triad, Wolfenstein 3-D, and Anachronox. But he has also shown interest in the broader craft of making games for other platforms, and …

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Iron Harvest interview: Crisis on an alternate Earth

Iron Harvest taps into two of my favorite things about reading: history and alternative worlds. Here, we’re dealing with another Earth known as 1920+. You might have heard of it — it’s the basis for Scythe, a popular strategy board game. It’s also part of the works of Polish artist …

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Louis Castle interview: How Amazon labored for 5 years to make team shooter Crucible

Amazon spent five years developing Crucible, the free-to-play team shooter game that launches on the PC today. The competitive multiplayer game lets players choose from a diverse roster of aliens, humans, and robots to battle on the planet Crucible, where they can collect the resource Essence while avoiding death from …

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